Dex:
Dex chuckles lightly and smiles, sharing the humor the other patrons of the bar are enjoying, then replies, "For starters, two ales, my good sir."
Upon delivery, Dex will try to make small talk with Leem, using all his charm to try to get on friendly terms with him. Once Dex feels as if he has sufficiently succeeded, or determined that he has utterly failed, he will lean toward Leem and say in a low voice so as to be audible to only Leem and Dex, "No doubt, you are aware we are looking for Joko. You see my none-to-bright friend here does not have a very good head for tact," nodding toward Ian, "We had heard tell that you are a friend of his. We were kind of hoping that you might be able to set up a meeting between him and us. We understand that he is one to talk to in town, and we might have something he would be interested in."
Dex does not necessarily say all this in one breath. He will pause for reactions as appropriate if anything seems to illicit a response from Leem. If Leem should guide the conversation in a direction that looks like it might provide valuable information, Dex will gladly indulge it. Should Leem ask what it is that they have, Dex will make sure to ask if it is OK to talk here. Assuming it is, he will tell Leem that they have a couple of holos that Joko may have a market for. If it seems necessary, Dex will explain that they are poor moisture farmers that think they might make a few extra credits with their new found discovery, but don't really have any connections to people who may want this kind of thing. They had heard the Joko ran this town, and figured he might be interested.
Dex will refuse to deal with Leem, insisting that they meet with Joko. Hopefully, if all goes well, Dex will continue talking to Leem and his cronies, trying again to gather more information on the kinds of things Joko may be into. Once Dex feels that he has nothing left to gain, he will tell Ian it is time to go, and leave.
During this whole encounter, Dex will be keeping a subtle eye on Dersh and the blue cook. He will also periodically look back at Ian to see if Ian has anything to say, or to see if Ian might have any non-verbal communication to pass on (Like a nod in the direction of the gun barrel that is slowly coming out from behind the bar, etc.
Ian:
[OOC: Hey everyone, take my work email off your list.
Last week I moved to Heidelberg and started working in
a new office. This also explains my slowness lately
in replying]
Ian goes and sits down in the same booth where he sat
last time, but will face the bar. He will remain
alert to any threat posed to Dex as well as take
mental note of the facial reactions and body language
of the people at the bar. Yet, Ian will attempt to
use his best skills at appearing aloof and distracted
by picking his ears/nose or talking to himself a bit
while rotating his head in nonesensical manners [OOC
if you saw the movie The Score with Robert DeNiro and
Edward Norton--just imagine how Edward Norton posed as
a mentally handicapped janitor to get "the in" on the
Customs House]. However, Ian will be very careful not
to talk over the others so Jarren hears me instead of
the conversation.
Ian will keep the comm link open but will cut off the
mike whenever there is a pause in the conversation so
long as it can be done without anyone being wise to
what is going on. Since Ian did not communicate this
to Jarren, Ian hopes Jarren will pick up that the dead
air means he can speak into commo link to give
instructions. [OOC Greg, I would assume this would
have been worked out ahead of time since we did not
know how the systems work but then again, I think a
roll would be fair and if we fail, maybe rick gets a
roll to see if he picks up on the fact I'm not keying
the mike when there is silience. Also, if this works
like a walkie-talkie, are they advanced enough to have
different channels. So, if my channel in "1" and Rick
sets his to "1" he can hear what my mike picks up.
But, if Dex has his set to "2" then Mal would hear
nothing until Jarren switched his unit to channel "2"
in order to talk to Jarren. If this is possible, then
Jarren could listen through my mike but talk to
someone else. Mal said his character will remain
wireless but Ian could carry two sets if there are
three comm units.]
Ian will continue his duties until Dex gives him the
cue that it is time to leave
GM:
[OOC: Here is what I'm thinking on the comlink thing…
First of all, let me say that it's unlikely that how the comlinks work is going to affect the story, and I think it's a relatively unimportant detail. But hey, you never know. There really isn't a difinitive source that I've found for comlinks, so I'm just going with the conception of them from what I've seen in the movies. I think in my previous email I made it sound like all comlinks work as I described. Allow me to retract that. After some thought, I'm sure that comlinks come in a wide variety styles and models and can function in different ways.
Nonetheless, here is a description of YOUR comlinks and how they operate. Your comlinks are small cylindrical devices about the size of those little sensor things Dr. McCoy used to wave over people in old Star Trek episodes. These comlinks are from your ship and are integrated with the ship's comm systems. They are not general purpose comlinks. They consist of a transceiver with a range of 50km or low orbit, a microphone, and a speaker. There is a small red button on the side of each that you press to transmit. To operate the comlink, you press the button and then speak into the microphone. Alternatively, you can twist the top to set it to hands-free, constant transmit mode. Your message is relayed to your ship where it is re-transmitted upon the designated frequency. All of the ship's other comlinks receive this re-transmission. This all takes place on one encrypted channel. Theoretically, this configuration has the advantage of increasing the range of communications due to the more powerful transmitter on your ship. Currently, this advantage is mitigated by the fact that your ship is not in orbit and hence limited to line of sight. In addition, however, the comlink can be set to use the hyperspace transceiver aboard the ship for interstellar communications. A side effect of this whole relay setup is that your comlinks are half duplex, and are unable to transmit and receive at the same time.
As far as the planning ahead of time with the dead space in the conversations, you can do one of two things. You can press the transmit button when you want it to be on, letting off during quiet times, or you can set the comlink to hands-free mode. You can do either, it's fine with me. I will not hold you to using the hands-free method that I've written if you are concerned it will affect the story. In actuality, I only added the hands-free "feature" to the comlink to make the use of it less arduous for this particular situation.
Like I said, I don't think it's going to affect the story, so there really isn't a need to worry over it. The only reason I sent that OOC email about it in the first place was because it's something I thought of and wanted to add to be clear. It wasn't because I have some plan to ambush Jarren and not let him call for help or something. That was just a joke. Anyhow, I hope it's all clear now. If you guys would like some more telephone-like comlinks with different channels and such, they are available from various retailers around the galaxy for reasonable prices. =)
That's way more thought than I ever wanted to give to fictitious comlinks!]
Jarren:
Jarren try's to find some shade in the narrow alley but the planets twin
sun are right overhead. Cursing once again he looks around to see if anyone
is watching him. As Jarren thinks about how much he hates this ugly little
hot planet, he looks for a better place to wait for things to happen.
Preferably with some shade. He knows that it will look a little out of
place for some one to just be standing out in an alley with the sun beating
down on him. This place is just to damn hot he thinks again.
Jarren spots another alley about 4 blocks down and on the same side of the
street as the building that his comrades went into. Once there Jarren sits
down in the shade of the tall building. Jarren keeps looking to see if
anyone is taking notices of him as he listens to the comm link. As Dex
talks about having some Holos that the guy might want Jarren just shakes
his head again. He still thought that it was a bad Idea to bring the 10
Holos. One would have done, oh well that's what happens when you have
partners, maybe Dex seems to knows what he's doing, he sure is better at
selling illegal stuff.
Jarren just keeps waiting, watching and listening, wishing that he were
somewhere nice and cool.
Prev |
Home |
Next